Technical characteristics
Type of headphones: monitor
Dynamics: 2x 50 mm
Frequency range: 20 – 20,000 Hz
Compound: 3.5 mm Jack, USB, Bluetooth, NFC
Opening hours: up to 8 hours
Additionally: built-in sound processor SB-AXX1, dynamics control, backlight
Weight: 326
Price: 9000 rubles
Perhaps one of the main problems of the overwhelming number of gaming sets – the wrong people do them. Well, engineers who have created keyboards, coolers, mice, take and make cool headphones for all their lives – cool experience and a clear understanding are needed here what gamers need exactly. Therefore, when Creative, known for its sound boards, announced the release of its own line of sets, we immediately ordered their top -end sample for tests – Sound Blaster Evo ZXR.
We meet
The fact that all forces were invested in the novelty, it became clear when we only got a box from a slightly rumpled courier package. Huge boxing of dense cardboard was barely enough to paint all the basic possibilities of iron. Inspired respect and equipment. Inside, in a separate section, there were a power supply with access to USB, Jack Jack, USB-Micro-USB, adapter from dual contact to separate “headphone/microphone”, as well as a “aircraft” connector with two audiovils and soft Bag-chehol for carrying.
On the layout of the headset turned out to be classic full -size monitors. Arcs are suspended to the plastic rods through the hinges, holding large cups of speakers. And although the position settings are slightly (you can increase the height and turn the emitters along the vertical axis), sitting off the headphones perfectly: tightly wrapping their heads and completely cover the ears. The only thing that embarrassed us is ZXR very weighty (326 grams) and slide slightly when we tilt, but we got used to it quickly and after a couple of days already on the machine, we held the structure with a free hand. Much more time was spent on mastering the functions of the novelty.
Technologies
We counted as many as three pieces of connecting the sound sources: the usual Jack Jack, USB and the Bluetooth wireless interface. Moreover, what struck, each version of Creative paid maximum attention. So, when connected to the phone by analogue, a 4-pin fork provides not only emitters, but also a microphone built into the ZXR, as well as a control system on the right dynamics, which allows you to accept calls, adjust the volume and click tracks in a musical player. For Bluetooth, they provided for the synchronization of NFC: if there is an appropriate chip in the mobile phone, then it is enough to bring it to ZXR and everything will automatically configure. Another Bonus of the "blue" – the ability to work with two devices at once. In other words, play at night in FIFA 14, and in the break between matches watching the series on the tablet is not a problem.
It's nice that the chip soldered on the knee is responsible for the work of all these buns, but a multi-core sound processor SB-AXX1 , Already known to us from acoustics Sound Blaster Axx SBX 20 (Gamemany No. 12/22, “Unusual Column”). It is also puffed out for sound, providing support for all branded technologies, which is available from a computer and from mobile devices through the application Creative Sound Blaster Center.
Soft
Together with him is a trifle business. Software is divided into three parts: sound, voice and general control. Behind the first item is hidden a function SBX , combining several options at once. To begin with, it allows you to enable virtualization of volumetric sound 7.1. And even if we didn’t really like this proposal in music, but in games it is perceived remarkably, enhancing the effect of presence and allowing it to be better to navigate in space. Let's say the same about the regime Bass , When turning on, even the smallest mess begins to be felt almost the main battle for the control point: each fired bullet gives the bass by sea, and the rumble of the exploding grenade makes it instinctively squeeze the head in the shoulders.
We found our solutions for films. Option Dialog Plus allocates from the general noise of the voice of the actors, and Smart Volume It makes sure that while viewing the ears does not cut any particularly loud sound.
As for music, there is a very ambiguous technology called it for her Crystalizer. Purely on paper, it should restore compressed mp3 to the state of licensed CD. True, no matter how much we moved the corresponding slider, we were not able to get from the stream by 32 kbit/s, which, however, is not surprising. By ear, Crystalizer is engaged in a banal narrowing of the dynamic range. That is, removes the difference between quiet and loud sounds. And this, although it increases the detail, leads to a decrease in attack (strong shares disappear). Is it necessary to use such a dubious invention, everyone will decide for himself; From our point of view, it is better not to spoil the ideas of sound engineers and listen to the original discs.
But with points of the voice recording is definitely worth it. ZXR is able to turn your speech into an orc growl, a baby squeak and even give out for female vocals of male bass. And, I must admit, it turns out to be very good for her – in chats you can have fun in full. Those who do not need such pranks, Creative offers functions more serious. So, the novelty actively uses a system of two microphones, perfectly cutting off extraneous noises and undesirable echo. She is responsible for such an interesting thing as Talkthrough. By pressing the corresponding button on the headset, the signal from the source is automatically muffled, and the sound from the microphone is sent to the speakers: you can chat with others without removing headphones from the head.
Sound
It would seem that with such an arsenal 50-mm ZXR dynamics should give out some incredible sound, but, unfortunately, they play a kind and first of all focus on the bass and the lower middle. That is, the main direction is pop music and, of course, games. What is interesting – the headset sounds best with an analogue connection, showing a very dense and dynamic sound. When working on Bluetooth and USB, the impressions are slightly lubricated: with the built -in DAC, the speaker clearly sags, and the clarity of playback is slightly falling. However, no one forces to sit on the "figure". If the presence of a wire does not care, this mode can only be used to set up SBX parameters and then switch to a classic diagram with a sound card.
As a result, if you evaluate the Sound Blaster Evo ZXR from the point of view of a music love, the headphones turned out to be very limited – a strong emphasis on low frequencies prevents the work of working with music. However, given that we are primarily in front of the game headset, there is nothing wrong with this. In his native hypostasis, ZXR behaves remarkably, and thanks to a powerful processor, it allows us to achieve excellent positioning of sources and high -quality voice transmission in chats. A well -thought -out control system captures in the novelty: on the right dynamics there are keys for switching songs, response to a call, turning on SBX, active noise reduction, TalkThrough functions, as well as a volume adjustment wheel. The only thing is not enough option to shut off the backlight. Walking along dark streets with luminous https://players-club-vip-casino.co.uk/ red headphones is also a lesson. Otherwise, ZXR, albeit very expensive, but excellent headset with a lot of capabilities.
Pros:
sit on their heads well
A mass of settings
Built -in processor
Work without wires
Excellent positioning
Cons:
Unlotted backlight
High price
Weak medium and high frequencies
Creative Sound Blaster Evo ZX
Technical characteristics
Type of headphones: monitor
Dynamics: 2x 50 mm
Frequency range: 20 – 20,000 Hz
Compound: 3.5 mm Jack, USB, Bluetooth, NFC
Opening hours: up to 8 hours
Additionally: built-in sound processor SB-AXX1, dynamics control, backlight
Weight: 270 g
Price: 7500 rubles
In addition to the top ZXR, the Creative arsenal has another headset with the SB-AXX1 processor- Evo ZX. It is slightly smaller in terms of dimensions, but it costs cheaper, and in terms of functions it is practically not inferior to an older sister – there is not enough active noise reduction, Talkthrough, as well as the ability to turn on SBX in analogue mode. But with all this, ZX sounds noticeably more vigorously and boasts the best study of medium and high frequencies, playing well not only pop music, but also more complex directions like hard rock. True, for this you have to pay with completely wild bass levels, forcing the headphones to almost bounce on the head. However, this does not prevent us from admitting that purely the sound of the younger model by some miracle turned out to be more interesting than its more expensive version.